﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using YGame.Base;

namespace YGame.GameLogic
{
	class ActorBuilder
	{
		public static Actor CreateActor(int actorID)
		{

			Actor actor = new Actor();
			actor.ActorID = actorID;

			// 创建各个部件
			actor.PackagePart = new YGame.GameThing.Part.PackagePart() { Master = actor };


			return actor;
		}
	}
}
